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This is one of my favorite characters that I have ever played. They grew even more confused when their healing spells did not appear to work. I blew the group away they witnessed me cast cleric spells, and rage in the same battle. The DM knew the whole background and knew that no one had the religion knowledge or character backstory to have indication of what I was going for. My group just accepted me as a fighter when I introduced myself as a warrior to Hanseath. I loved how well the whole concept worked out. My character uses the power of hops and barley to succeed in his mission. Right arm is covered in a tattoo of hops, with the left arm a tattoo of barley. Hanseath’s domain are war, travel, and beer (which is where I wove in plant growth). Instead, I introduced myself as a warrior to Hanseath. I always introduce my character “in character.” Meaning, I did not come out and explain my build to the gaming group with, I am a barabarian, with a cleric level, and I am superstitious etc etc. I also didn’t chose the drinker or gambler feats, but everything else was a pretty close. I also decided to go dwarven (+2 bonues to spells, character story reasons, and it is easy to fall into a dwarven accent when i am drunk).īesides the race, I also had to adjust stats a little bit (7 int and char is too difficult for me to play, 8 is a struggle enough, and I was also lucky enough to find a +2 int headband making it even easier for me.
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I feel that with the superstition and lack of heavy int and char penalties, that this build gave me a lot to go on out of combat, which I feel is a huge liability with most barbarian builds. Roll playing is very important for us, so i had to come up with something to intertwine the story and justification. I found this build and decided to go with it with a few minor tweaks. I rolled a d12 and re-roll 12 to determine my class, and the fates selected barbarian for me this time. I have played a vast number of classes and combinations and this time I wanted something different. I can try, but it is a huge challenge, and once we start drinking, I cannot even come close to playing my character.
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I cannot pull off a high wisdom, low charisma, low int character. First and foremost, I cannot play a character with vastly different mental stats than I have. I have learned a few things over the years. We used to fit nicely at one table, but we now have three gaming tables going at once. Our group has grown to about 25 gamers over the past 12 years. We used to all live in the same town, but when people started moving away we decided to get together as a group once a year. We play solidly for a week and then we continue with the campaign next year. I used to game more regularly, but life, wife, kids, etc I only get to play once a year. I like the build and I was impressed by it. Weapons: +2 Longbow Composite (+5) (8K), +2 Furious Greatsword (18K)
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Movement: Boot of Speed (12K), Quick Runner Shirt (1K), Tattooed: Wing Boots (20K) Evil (2nd Level Caster), Bless (2nd Level Caster), Cure Light Wound, Obscuring Mist 2nd Level Wand Spells: Effortless Armor, Ghostbane Dirge,ĪC: +2 Ring of Protection (8K), +2 Amulet of Natural Armor (8K), +4 Breastplate (16K), Wands – 1st Level Wand Spells: Enlarge Person (2nd Level Caster), Longstrider, Protection v. Skills (39 points): Acrobatics (6 ranks), Perception (13 ranks), Stealth (6 ranks), Swim (1 ranks), Climb (1 rank), Survival (10 ranks), Knowledge Nature (2 ranks) Blue = Spells Normally Prepared Red = Spells Sometimes Prepared. Evil, Enhance Water (occasionally prepares this when running low on alcohol), Dancing Lantern (occasionally prepares this when traveling though dark areas). Spells: Longstider (Domain Spell), Bless, Protection v. Traits / Feats / Rage Powers: C1) Optimistic Gambler, Fortified Drinker, Dodge, Power Attack, Domain (Travel, Plant (Growth Subdomain)), Variant Channeling (Earth) B2) Rage, Fast Movement B3) Uncanny Dodge, Beast Totem (Lesser), Extra Rage Power (Superstitious) B4) Trap Sense +4 B5) Guarded Stance, Deadly Aim B6) Improved Uncanny Dodge B7) Beast Totem, Extra Rage Power (Ghost Rager) B9) Unexpected Strike, Extra Rage Power (Witch Hunter) B11) DR 2/-, Beast Totem, Greater, Combat Reflexes B12) Greater Rage B13) Come and Get Me, Extra Rage Power (Spell Sunder) He is everything that an optimized melee character should be, and then some.įavorite Class Option: Human bonus to superstitious He has great mobility and can move in difficult terrain normally. He can enlarge himself gaining reach, size and strength with wands and supernatural abilities.
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He is offensively devastating to his adversaries demanding their attention, even with a bow. He is hard to affect with things that allow for a save. Character Theme: This optimized pathfinder barbarian build (Emperor Vious) is hard to damage due to normal, flat-footed and touch AC.
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